COMMANDER · DECK
The Faes Mind Gaemz
Bracket 4 · Optimized2015-07-10
ONLY 99 CARDSNO COMMANDER
DECK $
$1,207.48
MYTHIC
12
RARE
34
UNCOMMON
24
COMMON
30
MAIN99 CARDS
Planeswalker
4 cardsCreature
18 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
11 cardsInstant
14 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·49 CARDS·$953.24
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Planeswalker
3 cardsCreature
10 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
9 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island9
Swamp9
Creature18
Faerie18
Wizard8
Rogue5
Knight1
Noble1
Soldier1
Outlaws5
Party13
Instant14
Artifact11
Equipment2
Book1
Sorcery11
Rogue1
Enchantment7
Aura1
Faerie1
Planeswalker4
Jace2
Ashiok1
Liliana1
Legends8
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana