COMMANDER · DECK
Tribal Elf
Bracket 4 · Optimized2016-11-24
DECK $
$347.89
MYTHIC
4
RARE
35
UNCOMMON
23
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
36 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
9 cardsInstant
2 cardsLand
11 cardsMONEY CARDS·38 CARDS·$262.29
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Planeswalker
2 cardsCreature
15 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Elf30
Druid11
Warrior6
Shaman5
Scout4
Elemental3
Archer2
Bard1
Goat1
Human1
Incarnation1
Ooze1
Phyrexian1
Rogue1
Shapeshifter1
Changeling1
Outlaws1
Party7
Land34
Nonbasic10
Basic24
Forest24
Artifact10
Equipment3
Sorcery9
Elf1
Enchantment6
Aura2
Instant2
Elf1
Planeswalker2
Freyalise1
Nissa1
Legends7
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produce
Infinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce