MetaMox
COMMANDER · DECK
2020-10-12
Neheb, the Eternal
DECK $
$632.48
MYTHIC
14
RARE
39
UNCOMMON
15
COMMON
42
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

21 cards

Instant

8 cards

Land

9 cards
MAYBE10 CARDS

Creature

3 cards

Enchantment

1 card
NAMECOSTPRICE

Sorcery

4 cards

Instant

1 card

Land

1 card
NAMECOSTPRICE
MONEY CARDS·54 CARDS·$477.27
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Planeswalker

2 cards

Creature

12 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

16 cards

Instant

5 cards

Land

6 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611421831246566+
COLOR
R: 72 pipsC: 127 pips
TYPES
Land37
Nonbasic7
Basic30
Mountain30
Sorcery21
Creature18
Dragon5
Minotaur3
Shaman3
Elemental2
Warrior2
Wizard2
Zombie2
Bird1
Cat1
Dwarf1
Eldrazi1
Equipment1
Giant1
Goblin1
God1
Horror1
Human1
Noble1
Ogre1
Otter1
Phyrexian1
Reflection1
Party4
Artifact15
Equipment6
Dragon1
Eldrazi1
God1
Reflection1
Instant8
Enchantment3
Planeswalker2
Chandra1
Ugin1
Legends11
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite red mana
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite combat damage
  • Near-infinite combat phases
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
  • Infinite red mana
  • Infinite storm count
  • Exile your library with the ability to play the exiled cards until end of turn
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
  • Infinite red mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Group
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