COMMANDER · DECK
toph
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
8 cardsArtifact
28 cardsSorcery
8 cardsInstant
6 cardsLand
9 cardsMONEY CARDS·51 CARDS·$397.38
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Creature
10 cardsEnchantment
7 cardsArtifact
23 cardsSorcery
4 cardsInstant
5 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Forest11
Plains11
Mountain10
Artifact35
Equipment3
Construct2
Golem2
Phyrexian2
Angel1
Book1
Horror1
Infinity1
Stone1
Wall1
Creature14
Phyrexian3
Construct2
Golem2
Horror2
Warrior2
Ally1
Angel1
Custodes1
Giant1
Hero1
Human1
Moogle1
Spirit1
Symbiote1
Wall1
Party2
Enchantment8
Aura2
Curse1
Sorcery8
Instant6
Legends11
Historic37
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- You have protection from everything during your opponents' turns
- Lock
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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