COMMANDER · DECK
Punisher
Bracket 3 · Upgraded@crad
NO COMMANDERILLEGAL: 2 CARDSSINGLETON: 1 CARD
DECK $
$1,059.01
MYTHIC
32
RARE
76
UNCOMMON
24
COMMON
22
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN100 CARDS
Creature
34 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
9 cardsInstant
4 cardsLand
31 cardsMAYBE54 CARDS
Creature
29 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
7 cardsInstant
3 cardsMONEY CARDS·90 CARDS·$827.84
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Creature
41 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
7 cardsInstant
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric: early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Starscape Cleric + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic29
Basic6
Swamp9
Mountain8
Creature34
Assassin6
Human6
Demon3
Horror3
Phyrexian3
Snake3
Spirit3
Vampire3
Zombie3
Elemental2
Knight2
Lizard2
Orc2
Warrior2
Archer1
Archon1
Army1
Bird1
Cleric1
Construct1
Dinosaur1
Elder1
Elf1
Glimmer1
Goblin1
God1
Hag1
Minotaur1
Praetor1
Saga1
Shaman1
Wizard1
Outlaws6
Party4
Enchantment15
Aura1
Curse1
Glimmer1
God1
Hag1
Phyrexian1
Praetor1
Room1
Saga1
Snake1
Artifact9
Equipment2
Phyrexian2
Construct1
Horror1
Treasure1
Sorcery9
Instant4
Legends15
Historic24
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent