COMMANDER · DECK
Gimme that kingdom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
9 cardsInstant
10 cardsLand
11 cardsMONEY CARDS·35 CARDS·$302.72
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Creature
14 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Island10
Mountain10
Swamp9
Desert1
Creature29
Wizard8
Human7
Vampire4
Shaman3
Cleric2
Horror2
Spirit2
Zombie2
Assassin1
Avatar1
Cat1
Demon1
Dragon1
Efreet1
Elf1
God1
Incarnation1
Licid1
Mercenary1
Merfolk1
Ogre1
Phyrexian1
Vedalken1
Warrior1
Whale1
Outlaws2
Party11
Instant11
Artifact10
God1
Sorcery10
Avatar1
Enchantment7
Legends12
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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