COMMANDER · DECK
Cards I need for jinnie
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
4 cardsInstant
5 cardsLand
1 cardMONEY CARDS·12 CARDS·$28.07
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Creature
6 cardsEnchantment
2 cardsArtifact
2 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land62
Basic62
Plains62
Creature20
Soldier5
Elf4
Human4
Cat3
Citizen2
Druid2
Advisor1
Angel1
Bear1
Bird1
Devil1
Halfling1
Hydra1
Orc1
Peasant1
Ranger1
Rogue1
Snake1
Spider1
Vampire1
Warrior1
Wizard1
Outlaws1
Party3
Enchantment7
Aura1
Curse1
Saga1
Spider1
Instant5
Sorcery4
Artifact3
Legends9
Historic13
LAND PROBABILITY
62 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 41.5%
TURN 55.4%
TURN 611.9%
TURN 720.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Near-infinite creature tokens
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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