MetaMox
COMMANDER · DECK

Hypnotoad Mulch 1

Bracket 3 · Upgraded
2016-05-09
ONLY 99 CARDSNO COMMANDER
DECK $
$305.19
MYTHIC
14
RARE
30
UNCOMMON
29
COMMON
26
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

15 cards

Instant

7 cards

—

1 cards
NAMECOSTPRICE
×1Dust Bowl SL
$0.00

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
1061122143849596+
COLOR
B: 23 pipsG: 49 pipsC: 132 pips
TYPES
Land39
Nonbasic22
Basic17
Forest10
Swamp10
Creature20
Elemental3
Elf3
Human3
Shaman3
Beast1
Demon1
Dog1
Druid1
Eldrazi1
Horror1
Hydra1
Imp1
Insect1
Nissa1
Phyrexian1
Plant1
Scout1
Skeleton1
Troll1
Wizard1
Wurm1
Zombie1
Party1
Sorcery15
Artifact12
Equipment2
Instant7
Enchantment5
Planeswalker1
Elf1
Nissa1
Scout1
Legends4
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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