MetaMox
COMMANDER · DECK
2020-08-28
The Gitrog Monster
DECK $
$769.44
MYTHIC
7
RARE
37
UNCOMMON
26
COMMON
32
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

24 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

14 cards

Instant

12 cards

Land

27 cards
MAYBE2 CARDS

Instant

2 cards
MONEY CARDS·57 CARDS·$605.14
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Creature

18 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

7 cards

Instant

9 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10141212103745536+
COLOR
B: 28.5 pipsG: 46.5 pipsC: 89 pips
TYPES
Land38
Nonbasic25
Basic13
Forest8
Swamp7
Creature25
Druid4
Elf4
Human4
Imp3
Shaman3
Snake3
Zombie3
Elemental2
Avatar1
Bird1
Cleric1
Dog1
Eldrazi1
Frog1
Horror1
Lizard1
Merfolk1
Phyrexian1
Plant1
Skeleton1
Troll1
Warrior1
Wizard1
Party3
Sorcery14
Arcane1
Instant12
Artifact6
Equipment1
Enchantment5
Aura2
Legends7
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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