COMMANDER · DECK
White Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
2 cardsInstant
6 cardsLand
7 cardsMONEY CARDS·42 CARDS·$1,016.64
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Creature
9 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
2 cardsInstant
5 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Plains29
Creature33
Knight24
Human20
Cleric3
Cat2
Giant2
Kithkin2
Adventure1
Angel1
Bird1
Elk1
Fox1
Golem1
Phyrexian1
Praetor1
Warrior1
Party4
Artifact23
Equipment7
Book2
Elk1
Golem1
Knight1
Instant7
Adventure1
Human1
Knight1
Enchantment4
Sorcery2
Legends9
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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