COMMANDER · DECK
Sevinne, the Chronoclasm
Bracket 4 · Optimized2020-05-30
DECK $
$161.47
MYTHIC
15
RARE
35
UNCOMMON
19
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
6 cardsCreature
12 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
12 cardsInstant
14 cardsLand
20 cardsMAYBE4 CARDS
Creature
3 cardsSorcery
1 cardsMONEY CARDS·34 CARDS·$111.37
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Planeswalker
2 cardsCreature
4 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 1 game changer — Brackets 1 and 2 allow none
- Sevinne, the Chronoclasm + Increasing Vengeance + Ral, Storm Conduit: early arguably two-card combo, with no mana to spend
- Sevinne, the Chronoclasm + Refuse // Cooperate + Ral, Storm Conduit: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Sevinne, the Chronoclasm + Increasing Vengeance + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, with no mana to spend
- Sevinne, the Chronoclasm + Refuse // Cooperate + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Island14
Mountain6
Plains5
Artifact14
Construct1
Instant14
Creature13
Human5
Wizard4
Monk2
Bird1
Cat1
Cleric1
Construct1
Dinosaur1
Dragon1
Eldrazi1
Elemental1
Goblin1
God1
Horror1
Insect1
Shaman1
Vedalken1
Zombie1
Party5
Sorcery12
Enchantment6
Planeswalker6
Chandra2
Narset2
Ral1
Saheeli1
Legends16
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite magecraft triggers
Infinite magecraft triggers
+ 56 CARDS NOT IN PRECON
+ Arcane Signet+ Aura Blast+ Azorius Signet+ Blasphemous Act+ Boros Signet+ Chandra, the Firebrand+ Chandra, Torch of Defiance+ Chaos Warp+ Counterspell+ Desolate Lighthouse+ Disdainful Stroke+ Docent of Perfection // Final Iteration+ Fire Tempest+ Goblin Electromancer+ God-Eternal Kefnet+ Heliod's Intervention+ Inferno+ Inspired Ultimatum+ Izzet Signet+ Jeskai Ascendancy+ Karn's Temporal Sundering+ Kykar, Wind's Fury+ Metallurgic Summonings+ Mission Briefing+ Narset of the Ancient Way+ Narset Transcendent+ Narset, Enlightened Master+ Nin, the Pain Artist+ Past in Flames+ Path to Exile+ Primal Amulet // Primal Wellspring+ Pyromancer's Goggles+ Radical Idea+ Ral, Storm Conduit+ Raugrin Triome+ Reliquary Tower+ Saheeli, Sublime Artificer+ Shark Typhoon+ Sulfur Falls+ Swords to Plowshares+ Taigam, Ojutai Master+ Talisman of Conviction+ Talisman of Creativity+ Temple of Enlightenment+ Temple of Epiphany+ The Magic Mirror+ Thousand-Year Storm+ Torrential Gearhulk+ Twinning Staff+ Underworld Breach+ Vadrok, Apex of Thunder+ Vizier of Tumbling Sands+ Walk the Aeons+ Wayfarer's Bauble+ Windfall+ Young Pyromancer
- 55 PRECON CARDS NOT IN DECK
- Armillary Sphere- Azorius Chancery- Azorius Locket- Bloodthirsty Blade- Boros Garrison- Boros Guildgate- Burning Vengeance- Burnished Hart- Clever Impersonator- Cliffside Rescuer- Crackling Drake- Desperate Ravings- Divine Reckoning- Dockside Extortionist- Dusk // Dawn- Elsha of the Infinite- Empowered Autogenerator- Fact or Fiction- Farm // Market- Fervent Denial- Gerrard, Weatherlight Hero- Ghostly Prison- Guttersnipe- Highland Lake- Izzet Guildgate- Izzet Locket- Jace's Sanctum- Leadership Vacuum- Magmaquake- Mandate of Peace- Mass Diminish- Mystic Retrieval- Oona's Grace- Pramikon, Sky Rampart- Prismatic Strands- Pristine Angel- Pristine Skywise- Purify the Grave- Ral Zarek- Ray of Distortion- River Kelpie- Rolling Temblor- Runic Repetition- Scaretiller- Sevinne's Reclamation- Stone Quarry- Storm Herd- Sun Titan- Swiftwater Cliffs- Talrand, Sky Summoner- Thalia's Geistcaller- Tranquil Cove- Wall of Stolen Identity- Wind-Scarred Crag- Zetalpa, Primal Dawn