COMMANDER · DECK
Imperial Might
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
10 cardsInstant
14 cardsLand
9 cardsMONEY CARDS·36 CARDS·$135.26
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Planeswalker
1 cardCreature
17 cardsEnchantment
1 cardArtifact
7 cardsSorcery
4 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic7
Basic25
Plains13
Swamp12
Gate1
Creature28
Human16
Soldier8
Warrior4
Astartes3
Knight3
Assassin2
Glimmer2
Phyrexian2
Rogue2
Vampire2
Advisor1
Ally1
Cleric1
Custodes1
Dog1
Kor1
Noble1
Sheep1
Snake1
Wurm1
Zombie1
Outlaws4
Party7
Instant14
Artifact10
Equipment4
Sorcery10
Enchantment8
Glimmer2
Dog1
Sheep1
Snake1
Planeswalker1
Elspeth1
Legends10
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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