COMMANDER · DECK
Budget Simic Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
31 cardsInstant
7 cardsLand
6 cardsMONEY CARDS·5 CARDS·$11.35
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Creature
4 cardsEnchantment
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura24
Dryad2
Nymph2
Centaur1
Chimera1
Demigod1
Giant1
Human1
Shaman1
Spirit1
Land36
Nonbasic4
Basic32
Forest19
Island13
Gate1
Creature26
Human7
Wizard5
Shaman3
Centaur2
Druid2
Dryad2
Elemental2
Nymph2
Warrior2
Chimera1
Crab1
Demigod1
Dog1
Elf1
Faerie1
Giant1
Kraken1
Merfolk1
Octopus1
Rhino1
Satyr1
Scout1
Shark1
Snake1
Spirit1
Party7
Instant7
Legends3
Historic3
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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