COMMANDER · DECK
Seimic Merfolk Tribal 12/23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
14 cardsInstant
6 cardsLand
12 cardsMONEY CARDS·10 CARDS·$31.58
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Creature
4 cardsEnchantment
1 cardArtifact
1 cardSorcery
2 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic10
Basic31
Island20
Forest11
Creature28
Merfolk21
Shaman8
Wizard8
Scout3
Elf2
Soldier2
Warrior2
Druid1
Human1
Kraken1
Mutant1
Noble1
Nymph1
Pirate1
Siren1
Vedalken1
Outlaws1
Party10
Sorcery14
Arcane1
Merfolk1
Enchantment9
Aura3
Human1
Nymph1
Rune1
Wizard1
Instant6
Artifact4
Equipment1
Legends2
Historic6
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
Comments · 0
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