MetaMox
COMMANDER · DECK
2021-12-27
DECK $
$738.36
MYTHIC
7
RARE
41
UNCOMMON
25
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

11 cards

Instant

9 cards

Land

13 cards
MAYBE12 CARDS
MONEY CARDS·66 CARDS·$568.69
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Creature

15 cards

Enchantment

10 cards

Artifact

15 cards

Sorcery

8 cards

Instant

8 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811721331244566+
COLOR
B: 66 pipsC: 121 pips
TYPES
Land39
Nonbasic12
Basic27
Swamp27
Artifact17
Construct2
Phyrexian2
Equipment1
Golem1
Creature16
Phyrexian4
Demon3
Construct2
Spirit2
Archer1
Faerie1
Golem1
Hag1
Orc1
Praetor1
Rat1
Rogue1
Shade1
Shaman1
Specter1
Vampire1
Wurm1
Zombie1
Outlaws1
Party1
Enchantment12
Aura1
Demon1
Hag1
Sorcery11
Instant10
Planeswalker1
Nixilis1
Legends9
Historic26
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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