COMMANDER · DECK
Faeriemerfolk Wizard Tribal
Bracket 4 · Optimized2017-08-24
121 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$454.23
MYTHIC
3
RARE
45
UNCOMMON
35
COMMON
37
MAIN121 CARDS
Creature
38 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
10 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·52 CARDS·$346.41
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Creature
21 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Wanderwine Prophets + Stonybrook Schoolmaster: infinite extra turns
- Wanderwine Prophets + Followed Footsteps: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Lullmage Mentor + Intruder Alarm: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Wanderwine Prophets + Stonybrook Schoolmaster — Bracket 4, infinite extra turns
- Wanderwine Prophets + Followed Footsteps — Bracket 4, infinite extra turns
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature38
Merfolk23
Wizard22
Faerie9
Rogue5
Shapeshifter4
Soldier2
Construct1
Leviathan1
Noble1
Changeling1
Outlaws5
Party27
Land36
Nonbasic17
Basic19
Island12
Swamp5
Forest3
Plains3
Artifact19
Equipment2
Construct1
Shaman1
Shapeshifter1
Enchantment16
Aura6
Merfolk1
Sorcery10
Merfolk2
Arcane1
Instant5
Legends5
Historic23
LAND PROBABILITY
36 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.9%
TURN 554.9%
TURN 676.8%
TURN 789.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · infinite extra turnsLockInfinite turns
Infinite colored manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite draw triggers
Infinite ETBInfinite millInfinite self-millInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite untap of creatures you control
Exile each opponent's library
Bracket 4 · infinite extra turnsLockInfinite turns
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature