COMMANDER · DECK
DNW Nekusar
Bracket 4 · Optimized2014-12-20
102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,185.18
MYTHIC
12
RARE
40
UNCOMMON
21
COMMON
30
MAIN102 CARDS
Planeswalker
4 cardsCreature
16 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
15 cardsInstant
10 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·57 CARDS·$936.29
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Planeswalker
4 cardsCreature
13 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
11 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box: locks the table
- Niv-Mizzet, the Firemind + Helm of the Ghastlord: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Niv-Mizzet, the Firemind + Helm of the Ghastlord — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Island11
Mountain6
Swamp6
Creature16
Wizard6
Human5
Horror3
Dragon2
Phyrexian2
Avatar1
Hag1
Praetor1
Rogue1
Sphinx1
Spirit1
Squid1
Vedalken1
Outlaws1
Party7
Sorcery15
Enchantment13
Aura4
Hag1
Artifact12
Equipment1
Horror1
Phyrexian1
Instant10
Planeswalker4
Jace1
Liliana1
Tamiyo1
Tezzeret1
Legends8
Historic20
LAND PROBABILITY
34 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.8%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock