COMMANDER · DECK
The Necrobloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
10 cardsInstant
15 cardsLand
27 cardsMONEY CARDS·10 CARDS·$18.53
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Creature
3 cardsEnchantment
1 cardArtifact
1 cardInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic25
Basic14
Forest8
Plains7
Swamp7
Cave3
Clue1
Demon1
Desert1
Sphere1
Creature29
Human8
Elf7
Cleric4
Druid3
Knight3
Warrior3
Elemental2
Phyrexian2
Scout2
Shaman2
Adventure1
Beast1
Demon1
Frog1
Fungus1
Halfling1
Insect1
Kor1
Noble1
Orc1
Plant1
Qu1
Ranger1
Snake1
Vampire1
Wizard1
Zombie1
Party8
Instant15
Sorcery11
Adventure1
Human1
Knight1
Enchantment5
Class1
Artifact4
Vehicle2
Clue1
Legends15
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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