COMMANDER · DECK
Soul Of The Machine
Bracket 4 · Optimized2015-06-18
ONLY 99 CARDSNO COMMANDER
DECK $
$506.10
MYTHIC
6
RARE
34
UNCOMMON
31
COMMON
29
POTENTIAL COMMANDERS4 OPTIONS
Planeswalker
1 cardsCreature
3 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsArtifact
38 cardsSorcery
3 cardsInstant
6 cardsLand
17 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·47 CARDS·$394.72
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Planeswalker
1 cardsCreature
6 cardsArtifact
25 cardsSorcery
3 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Magistrate's Scepter + Coretapper: infinite extra turns
- Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Magistrate's Scepter + Coretapper — Bracket 4, infinite extra turns
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
- Mimic Vat + Coretapper + Magistrate's Scepter — Bracket 4, infinite extra turns
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Magistrate's Scepter + Clock of Omens — Bracket 4, infinite extra turns
- Kurkesh, Onakke Ancient + Magistrate's Scepter + Voltaic Key — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Artifact53
Myr5
Construct3
Golem2
Bird1
Elk1
Equipment1
Scorpion1
Land35
Nonbasic16
Basic19
Mountain19
Creature16
Myr5
Construct3
Golem2
Human2
Artificer1
Bird1
Elk1
Goblin1
Scorpion1
Shaman1
Warrior1
Party1
Instant6
Arcane1
Sorcery3
Planeswalker1
Daretti1
Legends5
Historic58
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colorless manaInfinite magecraft triggersInfinite mana artifacts you control can produceInfinite storm count
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colored mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colorless manaInfinite untap of Myr you control
Infinite mana Myr you control can produceInfinite untap of Myr you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite colorless manaInfinite mana Myr you control can produceInfinite untap of Myr you control