COMMANDER · DECK
Why does this deck exist
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
1 cardInstant
3 cardsLand
4 cardsMONEY CARDS·24 CARDS·$217.46
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Creature
8 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
1 cardInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land72
Nonbasic3
Basic69
Swamp69
Creature11
Human3
Vampire3
Cleric2
Demon2
Wizard2
Elf1
Horror1
Minion1
Nightmare1
Phyrexian1
Rogue1
Outlaws1
Party5
Artifact7
Equipment1
Enchantment6
Instant3
Sorcery1
Legends5
Historic11
LAND PROBABILITY
72 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 40.3%
TURN 51.3%
TURN 63.3%
TURN 76.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
locks the table
- Lock
- Players can't draw cards
- Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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