COMMANDER · DECK
Vampire lifesteal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
4 cardsInstant
7 cardsLand
7 cardsMONEY CARDS·5 CARDS·$6.87
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Creature
2 cardsArtifact
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land45
Nonbasic5
Basic40
Plains20
Swamp20
Desert1
Creature36
Human13
Vampire10
Soldier5
Cleric4
Knight4
Rogue4
Assassin3
Bird2
Eldrazi2
Noble2
Warlock2
Zombie2
Bat1
Citizen1
Dinosaur1
Hippogriff1
Horror1
Insect1
Leech1
Robot1
Spirit1
Unicorn1
Vehicle1
Wall1
Outlaws9
Party8
Instant7
Artifact5
Equipment2
Food1
Robot1
Vehicle1
Wall1
Enchantment5
Aura3
Sorcery4
Legends5
Historic9
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
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