MetaMox
COMMANDER · DECK
2020-12-19
101 CARDS (LIMIT 100)BANNED: 1 CARDSINGLETON: 1 CARD
DECK $
$817.35
MYTHIC
3
RARE
50
UNCOMMON
43
COMMON
51
COMMAND2 CARDS
MAIN99 CARDS

Creature

27 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

8 cards

Land

12 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001211621631145516+
COLOR
U: 38 pipsR: 28 pipsC: 102 pips
TYPES
Land38
Nonbasic10
Basic28
Island17
Mountain13
Creature29
Pirate27
Human10
Goblin6
Orc4
Siren3
Rogue2
Djinn1
Giant1
Merfolk1
Minotaur1
Salamander1
Spirit1
Wizard1
Outlaws29
Party3
Enchantment14
Aura5
Curse1
Artifact13
Equipment5
Instant9
Sorcery1
Legends8
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
No bracket · Banned

1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓

MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
locks the table
  • Lock
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite damage
Group
Color
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