COMMANDER · DECK
energy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
7 cardsInstant
15 cardsLand
28 cardsMONEY CARDS·17 CARDS·$68.43
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Creature
4 cardsEnchantment
1 cardArtifact
1 cardInstant
4 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Island7
Swamp6
Forest5
Gate1
Creature25
Construct4
Rogue4
Elf3
Horror2
Human2
Phyrexian2
Vedalken2
Cat1
Demon1
Druid1
Elemental1
Elephant1
Fish1
Leviathan1
Lizard1
Merfolk1
Rat1
Rhino1
Shaman1
Shapeshifter1
Snake1
Soldier1
Turtle1
Warrior1
Outlaws4
Party5
Artifact18
Construct4
Vehicle2
Instant15
Adventure1
Sorcery7
Enchantment5
Adventure1
Legends5
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite LTB
- Infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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