COMMANDER · DECK
Speed?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
12 cardsArtifact
3 cardsSorcery
14 cardsInstant
3 cardsLand
31 cardsMONEY CARDS·37 CARDS·$169.82
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Creature
13 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic29
Basic12
Forest13
Mountain9
Desert3
Gate3
Cave2
Creature27
Elf14
Warrior7
Dinosaur3
Druid2
Elemental2
Shaman2
Ally1
Beast1
Berserker1
Chimera1
Elder1
God1
Human1
Hydra1
Mole1
Phoenix1
Pirate1
Scout1
Snake1
Spider1
Tyranid1
Wolf1
Outlaws1
Party7
Sorcery14
Enchantment12
Aura2
Artifact3
Instant3
Legends9
Historic12
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
ALSO NEEDS
Card Preventing Combat Damage Dealt To/By a Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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