COMMANDER · DECK
Niambi and Teferi Command Armies
Bracket 4 · Optimized2020-06-09
DECK $
$504.92
MYTHIC
11
RARE
38
UNCOMMON
18
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
9 cardsCreature
24 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
8 cardsInstant
14 cardsLand
14 cardsMONEY CARDS·46 CARDS·$387.47
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Planeswalker
5 cardsCreature
12 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
5 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Teferi, Temporal Archmage + The Chain Veil: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic12
Basic17
Island13
Plains10
Creature25
Human16
Wizard11
Bird2
Cleric2
Construct2
Monk2
Advisor1
Eldrazi1
Fish1
Horror1
Insect1
Knight1
Merfolk1
Soldier1
Spirit1
Warrior1
Party14
Instant14
Artifact9
Construct2
Bird1
Enchantment9
Planeswalker9
Teferi4
Dovin3
Narset2
Sorcery8
Legends24
Historic32
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock