COMMANDER · DECK
1...or was it 3?
Bracket 3 · Upgraded@KingCalamity1
119 CARDS (LIMIT 100)
DECK $
$577.41
MYTHIC
5
RARE
41
UNCOMMON
25
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
14 cardsInstant
20 cardsLand
20 cardsMONEY CARDS·59 CARDS·$443.82
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Creature
20 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
13 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island9
Mountain9
Desert1
Creature32
Human11
Wizard8
Artificer5
Dragon2
Dwarf2
Otter2
Phyrexian2
Shaman2
Adventure1
Archer1
Beast1
Cat1
Citizen1
Demon1
Devil1
Djinn1
Efreet1
Elemental1
Equipment1
Giant1
God1
Horror1
Jellyfish1
Kraken1
Lizard1
Monk1
Praetor1
Saga1
Scout1
Shapeshifter1
Snake1
Toy1
Tyranid1
Wall1
Party8
Instant20
Artifact17
Equipment4
God1
Jellyfish1
Phyrexian1
Shapeshifter1
Toy1
Sorcery15
Adventure1
Elemental1
Snake1
Enchantment6
Aura2
Phyrexian1
Praetor1
Saga1
Planeswalker1
Saheeli1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.2%
TURN 675.4%
TURN 788.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control