MetaMox
COMMANDER · DECK
@Biogenesis · 2011-11-15
ONLY 99 CARDSNO COMMANDER
DECK $
$869.46
MYTHIC
10
RARE
41
UNCOMMON
16
COMMON
33
MAIN99 CARDS

Planeswalker

2 cards

Creature

15 cards

Enchantment

7 cards

Artifact

19 cards

Sorcery

2 cards

Instant

21 cards

Land

7 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • March of the Machines + Mycosynth Lattice: mass land denial
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
2051122163104105116+
COLOR
U: 73 pipsC: 168 pips
TYPES
Land33
Nonbasic6
Basic27
Island27
Artifact24
Artificer2
Vedalken2
Human1
Scarecrow1
Shapeshifter1
Wizard1
Instant21
Creature15
Wizard5
Artificer3
Human3
Vedalken3
Faerie2
Avatar1
Dragon1
Eldrazi1
Illusion1
Leviathan1
Scarecrow1
Shapeshifter1
Spirit1
Party5
Enchantment7
Planeswalker2
Jace1
Tezzeret1
Sorcery2
Legends10
Historic33
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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