COMMANDER · DECK
Azami Lady Of Scrawls
Bracket 4 · Optimized101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$1,494.19
MYTHIC
16
RARE
35
UNCOMMON
12
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
7 cardsInstant
27 cardsLand
11 cardsMONEY CARDS·55 CARDS·$1,184.65
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Planeswalker
1 cardsCreature
11 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
7 cardsInstant
16 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 4 extra-turn cards — chaining turns is Bracket 4
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Palinchron + Gauntlet of Power: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 8
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Gauntlet of Power — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island25
Instant27
Trap1
Creature18
Wizard10
Human7
Faerie2
Illusion2
Shapeshifter2
Eldrazi1
Golem1
Phyrexian1
Sphinx1
Spirit1
Vedalken1
Party10
Artifact12
Golem1
Phyrexian1
Shapeshifter1
Sorcery7
Enchantment3
Aura1
Planeswalker2
Jace1
Tamiyo1
Legends10
Historic22
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control