MetaMox
COMMANDER · DECK
2021-08-05
Nekusar, the Mindrazer
102 CARDS (LIMIT 100)
DECK $
$364.09
MYTHIC
4
RARE
46
UNCOMMON
26
COMMON
42
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

18 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

14 cards

Instant

5 cards

Land

4 cards
MONEY CARDS·63 CARDS·$277.34
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Planeswalker

1 card
NAMECOSTPRICE

Creature

17 cards

Enchantment

17 cards

Artifact

13 cards

Sorcery

13 cards

Instant

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10811022131446546+
COLOR
U: 33 pipsB: 26 pipsR: 22 pipsC: 116 pips
TYPES
Land37
Nonbasic1
Basic36
Island12
Mountain12
Swamp12
Creature19
Horror4
Wizard3
Human2
Phyrexian2
Rat2
Shaman2
Spirit2
Avatar1
Construct1
Dwarf1
God1
Hag1
Hellion1
Knight1
Kraken1
Merfolk1
Noble1
Squid1
Vedalken1
Warrior1
Zombie1
Party4
Artifact16
Book2
Equipment2
Phyrexian2
Construct1
God1
Horror1
Enchantment14
Aura4
Class1
Curse1
Hag1
Sorcery14
Instant5
Arcane1
Trap1
Planeswalker1
Dihada1
Legends8
Historic22
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Group
Color
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