COMMANDER · DECK
Nekusar, the Mindbreaker
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
14 cardsInstant
5 cardsLand
4 cardsSIDEBOARD19 CARDS
Creature
7 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
2 cardsMONEY CARDS·63 CARDS·$277.34
Sign in to save your threshold.
Planeswalker
1 cardCreature
17 cardsEnchantment
17 cardsArtifact
13 cardsSorcery
13 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic1
Basic36
Island12
Mountain12
Swamp12
Creature19
Horror4
Wizard3
Human2
Phyrexian2
Rat2
Shaman2
Spirit2
Avatar1
Construct1
Dwarf1
God1
Hag1
Hellion1
Knight1
Kraken1
Merfolk1
Noble1
Squid1
Vedalken1
Warrior1
Zombie1
Party4
Artifact16
Book2
Equipment2
Phyrexian2
Construct1
God1
Horror1
Enchantment14
Aura4
Class1
Curse1
Hag1
Sorcery14
Instant5
Arcane1
Trap1
Planeswalker1
Dihada1
Legends8
Historic22
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
Comments · 0
No comments yet.