COMMANDER · DECK
Twilight
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
38 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
8 cardsInstant
7 cardsLand
18 cardsMONEY CARDS·12 CARDS·$36.06
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Creature
7 cardsArtifact
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Vampire33
Shaman4
Cleric3
Noble3
Rogue3
Warrior3
Soldier2
Aetherborn1
Archer1
Beholder1
Bird1
Demon1
Elk1
Golem1
Nightmare1
Scout1
Skeleton1
Spirit1
Warlock1
Zombie1
Outlaws4
Party9
Land34
Nonbasic16
Basic18
Swamp12
Mountain7
Gate1
Artifact10
Equipment4
Elk1
Golem1
Sorcery8
Instant7
Enchantment2
Aura2
Rune1
Planeswalker2
Liliana1
Sorin1
Legends5
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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