COMMANDER · DECK
Arcades nuts
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
3 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·26 CARDS·$79.50
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Creature
8 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
1 cardInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Wall23
Plant8
Human5
Soldier3
Elder2
Spirit2
Turtle2
Bird1
Crocodile1
Dinosaur1
Dog1
Dragon1
Druid1
Elemental1
Elk1
Fungus1
Illusion1
Jellyfish1
Monk1
Rogue1
Shapeshifter1
Outlaws1
Party1
Land37
Nonbasic19
Basic18
Plains9
Forest7
Island6
Artifact8
Wall5
Equipment1
Enchantment8
Instant7
Sorcery3
Arcane1
Legends5
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
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