COMMANDER · DECK
Scurry Gang
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
15 cardsInstant
12 cardsLand
16 cardsMONEY CARDS·26 CARDS·$79.74
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Creature
10 cardsArtifact
5 cardsSorcery
5 cardsInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Forest12
Swamp11
Creature20
Squirrel6
Elf4
Druid2
Human2
Warrior2
Archer1
Assembly-worker1
Bat1
Beast1
Citizen1
Construct1
Halfling1
Noble1
Peasant1
Scout1
Spider1
Treefolk1
Zombie1
Party2
Sorcery15
Arcane1
Artifact12
Assembly-worker1
Book1
Construct1
Equipment1
Instant12
Trap1
Enchantment8
Aura2
Spider1
Legends4
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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