COMMANDER · DECK
Zur, the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsEnchantment
32 cardsArtifact
10 cardsSorcery
6 cardsInstant
7 cardsLand
18 cardsMONEY CARDS·46 CARDS·$491.66
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Creature
2 cardsEnchantment
21 cardsArtifact
7 cardsSorcery
3 cardsInstant
6 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island9
Plains9
Swamp8
Enchantment33
Aura12
Curse1
Human1
Wizard1
Artifact12
Equipment2
Human1
Soldier1
Creature10
Human7
Wizard3
Soldier2
Archon1
Artificer1
Cat1
Cleric1
Druid1
Giant1
Party4
Instant7
Sorcery6
Legends3
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
Comments · 0
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