COMMANDER · DECK
Lavinia, Azorius Magic Hater
Bracket 4 · Optimized2020-05-21
DECK $
$669.85
MYTHIC
8
RARE
48
UNCOMMON
16
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
8 cardsInstant
17 cardsLand
15 cardsMONEY CARDS·57 CARDS·$526.14
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Planeswalker
1 cardCreature
8 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
7 cardsInstant
17 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Teferi, Mage of Zhalfir + Omen Machine: mass land denial
- Glacial Chasm + Solemnity: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 11
- Teferi, Mage of Zhalfir + Omen Machine — Bracket 4, mass land denial
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Omen Machine — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Plains18
Island9
Creature17
Human7
Cleric3
Soldier3
Advisor2
Sphinx2
Spirit2
Wizard2
Angel1
Avatar1
Cat1
Elephant1
Faerie1
Giant1
Phyrexian1
Party5
Instant17
Enchantment15
Artifact9
Avatar1
Equipment1
Phyrexian1
Sorcery8
Planeswalker1
Narset1
Legends8
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Win the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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