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COMMANDER · DECK

Wrath Of The Party God

Bracket 3 · Upgraded
2016-02-19
NO COMMANDER
DECK $
$359.78
MYTHIC
16
RARE
40
UNCOMMON
17
COMMON
28
MAIN100 CARDS

Planeswalker

3 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

5 cards

Sorcery

8 cards

Instant

2 cards

Land

14 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·46 CARDS·$273.92
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Planeswalker

3 cards

Creature

20 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

6 cards

Instant

1 cards
NAMECOSTPRICE

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Hellkite Charger + Druids' Repository: early arguably two-card combo, with no mana to spend
  • Hydra Omnivore + Triumph of the Hordes: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00615213311495246+
COLOR
R: 43.5 pipsG: 74.5 pipsC: 188 pips
TYPES
Creature38
Human6
Dragon5
Shaman5
Druid4
Elf4
Beast3
Incarnation3
Elemental2
Hydra2
Phyrexian2
Praetor2
Spirit2
Warrior2
Avatar1
Bird1
Boar1
Cyclops1
Eldrazi1
Goat1
God1
Insect1
Ogre1
Ooze1
Shapeshifter1
Wurm1
Changeling1
Party2
Land32
Nonbasic12
Basic20
Forest10
Mountain10
Gate1
Enchantment16
Boar1
God1
Human1
Warrior1
Sorcery8
Artifact5
Equipment1
Planeswalker3
Domri1
Garruk1
Xenagos1
Instant2
Legends9
Historic13
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Near-infinite damageTarget opponent loses the game
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Each opponent loses the gameNear-infinite damage
Group
Color
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