COMMANDER · DECK
Phenax, God of Deception
Bracket 4 · Optimized2017-10-29
101 CARDS (LIMIT 100)
DECK $
$1,338.34
MYTHIC
9
RARE
30
UNCOMMON
29
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
6 cardsInstant
6 cardsLand
18 cardsMONEY CARDS·26 CARDS·$1,050.82
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Planeswalker
2 cardsCreature
8 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Island13
Swamp13
Desert1
Creature32
Eldrazi4
Human3
Spirit3
Zombie3
Fish2
Illusion2
Shapeshifter2
Wall2
Wizard2
Avatar1
Bird1
Cleric1
Crab1
Elemental1
Elk1
God1
Golem1
Horror1
Lhurgoyf1
Nightmare1
Noble1
Rogue1
Snake1
Vampire1
Vedalken1
Worm1
Outlaws1
Party4
Artifact17
Elk1
Equipment1
Golem1
Sorcery7
Nightmare1
Instant6
Enchantment5
Aura1
Curse1
God1
Planeswalker2
Jace1
Teferi1
Legends8
Historic25
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent