COMMANDER · DECK
Zur, the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
44 cardsArtifact
11 cardsSorcery
1 cardInstant
11 cardsLand
12 cardsMONEY CARDS·23 CARDS·$97.92
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Creature
1 cardEnchantment
11 cardsArtifact
3 cardsInstant
6 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment45
Aura17
Spirit1
Land29
Nonbasic9
Basic20
Island9
Plains8
Swamp3
Gate2
Artifact12
Human1
Wizard1
Instant11
Creature4
Human3
Wizard2
Soldier1
Spirit1
Party2
Sorcery1
Legends3
Historic14
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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