COMMANDER · DECK
Azamitest
Bracket 3 · Upgraded106 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$575.18
MYTHIC
3
RARE
34
UNCOMMON
28
COMMON
41
POTENTIAL COMMANDERS6 OPTIONS
Azami, Lady of Scrolls·Ertai, Wizard Adept·Heidar, Rimewind Master·Talrand, Sky Summoner·Teferi, Mage of Zhalfir·Venser, Shaper Savant
Creature
6 cardsMAIN106 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
2 cardsInstant
18 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·37 CARDS·$447.21
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Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island28
Creature34
Wizard32
Human22
Merfolk7
Faerie1
Illusion1
Shapeshifter1
Vedalken1
Zombie1
Changeling1
Party32
Instant18
Artifact12
Equipment2
Wizard1
Enchantment4
Sorcery2
Planeswalker1
Tamiyo1
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite mana permanents you control can produce