COMMANDER · DECK
Everyone Dies No One Wins
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
9 cardsInstant
18 cardsLand
16 cardsMONEY CARDS·41 CARDS·$239.90
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Creature
9 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
3 cardsInstant
4 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Swamp12
Forest10
Aura1
Instant19
Creature15
Human5
Elf2
Spirit2
Archer1
Demon1
Druid1
Insect1
Knight1
Phyrexian1
Plant1
Shaman1
Snake1
Spider1
Warlock1
Warrior1
Wizard1
Wurm1
Outlaws1
Party2
Artifact14
Equipment4
Shaman1
Enchantment10
Aura4
Sorcery10
Arcane1
Legends9
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Bracket 3
locks the table
- Destroy any number of creatures
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy any number of creatures
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy any number of creatures
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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