MetaMox
COMMANDER · DECK

Oozey Synergy

Bracket 4 · Optimized
2016-10-19
Experiment Kraj
117 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$278.84
MYTHIC
7
RARE
40
UNCOMMON
35
COMMON
35
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN116 CARDS

Planeswalker

1 cards

Creature

47 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

8 cards

Instant

9 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
  • Experiment Kraj + Argothian Elder + Pili-Pala: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Experiment Kraj + Devoted Druid + Hardened Scales: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00711622131749596+
COLOR
U: 57 pipsG: 56 pipsC: 156 pips
TYPES
Creature48
Wizard12
Elf9
Mutant9
Druid6
Human6
Elemental5
Shapeshifter5
Merfolk4
Shaman3
Snake3
Faerie2
Ooze2
Advisor1
Beast1
Construct1
Crab1
Frog1
Horror1
Hydra1
Ouphe1
Rogue1
Scarecrow1
Soldier1
Sphinx1
Spider1
Vedalken1
Worm1
Outlaws1
Party13
Land37
Nonbasic21
Basic16
Island9
Forest7
Gate1
Artifact11
Equipment3
Construct1
Scarecrow1
Instant9
Sorcery8
Arcane1
Enchantment5
Planeswalker1
Kiora1
Legends5
Historic16
LAND PROBABILITY
37 LANDS · 116 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.6%
TURN 786.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Group
Color
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