COMMANDER · DECK
Riku, Copy King
Bracket 4 · Optimized@jibbles_au · 2025-04-20
DECK $
$214.45
MYTHIC
6
RARE
42
UNCOMMON
21
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
14 cardsInstant
16 cardsLand
29 cardsMONEY CARDS·37 CARDS·$153.53
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Creature
12 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
6 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Progenitor Mimic + Time Warp + Eternal Witness: infinite extra turns
- Dualcaster Mage + Rite of Replication: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Doppelgang: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Progenitor Mimic + Time Warp + Eternal Witness — Bracket 4, infinite extra turns
- Dualcaster Mage + Rite of Replication — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Doppelgang — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Forest10
Island8
Mountain7
Gate3
Creature24
Human6
Wizard5
Shaman4
Shapeshifter4
Elf3
Glimmer3
Elemental2
Snake2
Avatar1
Bird1
Cat1
Dog1
Druid1
Elk1
Giant1
Golem1
Horror1
Ooze1
Phyrexian1
Scout1
Party5
Instant16
Sorcery14
Artifact10
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Enchantment6
Glimmer3
Avatar1
Case1
Cat1
Dog1
Elk1
Horror1
Planeswalker1
Ral1
Legends2
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggers
Win the game
Infinite ETBInfinite creature tokensInfinite draw triggersInfinite magecraft triggersNear-infinite card drawNear-infinite lootingNear-infinite self-discard triggers
Win the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite landfall triggersInfinite copies of all permanents
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite copies of all permanentsInfinite creature tokensInfinite creature ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm countReturn all cards from your graveyard to your handInfinite casts of instants and sorceries in your hand and graveyard