MetaMox
COMMANDER · DECK

42 baby

Bracket 4 · Optimized
@studoftheyear · 2025-04-27
Oloro, Ageless Ascetic
DECK $
$3,906.02
MYTHIC
20
RARE
41
UNCOMMON
21
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

10 cards

Artifact

17 cards

Sorcery

5 cards

Instant

9 cards

Land

22 cards
MONEY CARDS·64 CARDS·$3,115.24
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Creature

21 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

3 cards

Instant

5 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
001211821431047546+
COLOR
W: 32 pipsU: 11 pipsB: 33 pipsC: 118 pips
TYPES
Land34
Nonbasic19
Basic15
Island9
Plains9
Swamp9
Creature25
Human9
Cleric4
Advisor3
Cat3
Spirit3
Vampire3
Monk2
Warlock2
Angel1
Bard1
Beast1
Giant1
Glimmer1
God1
Knight1
Noble1
Octopus1
Phyrexian1
Praetor1
Rhino1
Snake1
Soldier1
Sorin1
Warrior1
Wizard1
Outlaws2
Party6
Artifact17
Equipment2
Enchantment13
Glimmer1
God1
Snake1
Instant10
Sorcery5
Planeswalker1
Human1
Noble1
Sorin1
Legends16
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Group
Color
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