COMMANDER · DECK
Marwyn, the Nurturer
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
15 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·24 CARDS·$75.80
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Creature
14 cardsEnchantment
2 cardsArtifact
1 cardSorcery
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Elf27
Druid10
Warrior7
Shaman4
Human3
Ranger3
Scout3
Elemental2
Archer1
Avatar1
Beast1
Cat1
Cleric1
Faerie1
Insect1
Phyrexian1
Rebel1
Spirit1
Werewolf1
Party8
Land34
Nonbasic2
Basic32
Forest32
Sorcery15
Arcane1
Enchantment6
Artifact4
Equipment1
Instant3
Legends5
Historic8
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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