COMMANDER · DECK
Why It Gotta Be White?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
21 cardsArtifact
12 cardsSorcery
6 cardsInstant
6 cardsLand
27 cardsMAYBE2 CARDS
Enchantment
1 cardInstant
1 cardMONEY CARDS·53 CARDS·$365.15
Sign in to save your threshold.
Creature
7 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
5 cardsInstant
4 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic24
Basic13
Plains10
Mountain6
Swamp6
Enchantment22
Aura13
Rune2
Background1
Curse1
Nymph1
Creature18
Human9
Cleric3
Wizard3
Cat2
Knight2
Advisor1
Angel1
Artificer1
Dragon1
Dwarf1
Equipment1
Giant1
Golem1
Nymph1
Pegasus1
Warlock1
Warrior1
Outlaws1
Party7
Artifact14
Equipment6
Book1
Cat1
Golem1
Instant7
Sorcery6
Legends13
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to all players
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
No comments yet.