COMMANDER · DECK
lose life win games
Bracket 4 · Optimized@MTGStarter · 2026-09-11
DECK $
$3,141.53
MYTHIC
12
RARE
36
UNCOMMON
19
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
5 cardsInstant
7 cardsLand
20 cardsMONEY CARDS·54 CARDS·$2,500.36
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Creature
14 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
5 cardsInstant
5 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
- Beacon of Immortality + False Cure: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 38 cards not in the pool
BANNED · 1
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land41
Nonbasic18
Basic23
Swamp19
Plains10
Desert1
Artifact20
Creature19
Human5
Vampire5
Cleric3
Demon3
Bat1
C'tan1
Doctor1
Elf1
Glimmer1
Hero1
Horror1
Knight1
Minion1
Monk1
Phyrexian1
Rebel1
Rhino1
Rogue1
Snake1
Spirit1
Villain1
Wall1
Warlock1
Wizard1
Outlaws2
Party5
Enchantment9
Glimmer1
Snake1
Instant7
Sorcery5
Legends10
Historic26
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite lifeloss for target opponentTarget opponent loses the game
Infinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Target opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for target opponent
Infinite card drawInfinite draw triggers
Infinite lifeloss for target opponentTarget opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
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