COMMANDER · DECK
Denzilore Fatehold
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
3 cardsInstant
21 cardsLand
18 cardsMONEY CARDS·11 CARDS·$51.46
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Creature
5 cardsEnchantment
2 cardsSorcery
2 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Human10
Wizard9
Faerie4
Bird3
Rogue3
Cleric2
Dwarf2
Elder2
Elf2
Hero2
Soldier2
Sphinx2
Warlock2
Advisor1
Angel1
Detective1
Djinn1
Dog1
Drake1
God1
Horror1
Merfolk1
Monk1
Moonfolk1
Mutant1
Noble1
Phyrexian1
Rat1
Spirit1
Vampire1
Vedalken1
Villain1
Warrior1
Outlaws5
Party15
Land34
Nonbasic16
Basic18
Island15
Plains11
Instant21
Sorcery6
Wizard3
Dwarf2
Bird1
Artifact5
Clue1
Equipment1
Moonfolk1
Wizard1
Enchantment4
Case1
Class1
Legends11
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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