COMMANDER · DECK
Vanilla
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
48 cardsEnchantment
13 cardsArtifact
3 cardsInstant
1 cardLand
12 cardsMONEY CARDS·4 CARDS·$8.67
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Creature
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature49
Human13
Warrior9
Cat6
Soldier6
Adventure5
Elf5
Bear4
Beast4
Dinosaur3
Knight3
Centaur2
Druid2
Elemental2
Peasant2
Ally1
Camel1
Dog1
Dwarf1
Fox1
Golem1
Horror1
Horse1
Kor1
Mouse1
Ox1
Rebel1
Scout1
Wolf1
Party9
Land35
Nonbasic11
Basic24
Forest14
Plains14
Aura1
Enchantment14
Aura2
Class2
Curse1
Artifact4
Golem1
Instant3
Adventure2
Human2
Peasant1
Warrior1
Sorcery3
Adventure3
Human2
Knight1
Mouse1
Peasant1
Legends8
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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