COMMANDER · DECK
irl sheoldred
Bracket 4 · Optimized@KICKSTARRRR · 2026-09-30
DECK $
$894.02
MYTHIC
7
RARE
38
UNCOMMON
20
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
7 cardsEnchantment
6 cardsArtifact
20 cardsSorcery
20 cardsInstant
10 cardsLand
10 cardsMONEY CARDS·53 CARDS·$702.96
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Creature
6 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
12 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Sheoldred, the Apocalypse + Lich's Mastery: early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Necropotence: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 4, early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Necropotence — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar — Bracket 3, early arguably two-card combo, for four mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Sheoldred, the Apocalypse + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Swamp27
Cave1
Urza's1
Artifact21
Book2
Horror1
Phyrexian1
Sorcery20
Instant10
Creature8
Phyrexian3
Demon2
Archer1
Cleric1
Hag1
Horror1
Imp1
Orc1
Praetor1
Spirit1
Vampire1
Party1
Enchantment7
Aura1
Hag1
Legends9
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers