COMMANDER · DECK
mardu enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
33 cardsArtifact
11 cardsSorcery
5 cardsInstant
5 cardsLand
2 cardsMONEY CARDS·30 CARDS·$194.50
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Creature
4 cardsEnchantment
17 cardsArtifact
6 cardsSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic1
Basic37
Plains37
Enchantment37
Aura7
Saga3
Curse2
God2
Lamia1
Nymph1
Snake1
Artifact12
Equipment2
Elk1
Creature8
God2
Human2
Druid1
Elk1
Lamia1
Nymph1
Snake1
Soldier1
Wizard1
Zombie1
Party1
Instant5
Sorcery5
Legends5
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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