COMMANDER · DECK
Cleric Tribal (Dragon Horde)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
2 cardsMAYBE19 CARDS
Creature
9 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
1 cardMONEY CARDS·31 CARDS·$193.07
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Creature
15 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Cleric39
Human29
Kor3
Angel2
Phyrexian2
Vampire2
Fox1
God1
Kithkin1
Rebel1
Spirit1
Wizard1
Zombie1
Party39
Land37
Basic37
Plains19
Swamp18
Artifact8
Equipment2
Enchantment7
Aura1
God1
Instant4
Sorcery4
Legends9
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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